Alireza Shirvani

Professor of Practice

Office Address
312 Stanley Thomas Hall
School of Science & Engineering

 

Courses Taught

Intro to Computer Science II

Intro to Discrete Mathematics

Game Programming

 

Education & Affiliations

Ph.D., 2021, University of Kentucky | University of New Orleans

Biography

Alireza Shirvani is a Professor of Practice of Computer Science at Tulane University. His research area is in Game Development and Artificial Intelligence, with a focus on Computational Narrative and Narrative Planning. His research interests include applying Artificial intelligence to automatically generate interactive narratives and improve the behavior and believability of virtual characters in games. He previously led the development of a customizable virtual environment, Camelot. Camelot acts as a 3D presentation layers to an external program that may be written in any programming language and implementing any AI algorithm.

Research Interests:

Game Development, Computational Narrative, Artificial Intelligence for Games

Publications

1. Alireza Shirvani, Stephen G. Ware, Personality and Emotion in Strong-Story Narrative Planning, in IEEE Transactions on Games, doi: 10.1109/TG.2022.3227220

2. Stephen G. Ware, Edward Garcia, Mira Fisher, Alireza Shirvani and Rachelyn Farrell, Multi-Agent Narrative Experience Management as Story Graph Pruning, in IEEE Transactions on Games, doi: 10.1109/TG.2022.3177125.

3. Alireza Shirvani, Stephen G. Ware. A formalization of emotional planning for strong-story systems. In Proceedings of the 16th AAAI international conference on Artificial Intelligence and Interactive Digital Entertainment, pp. 116-122, 2020.

4. Alireza Shirvani, Stephen G. Ware. Camelot: A Modular Customizable Sandbox for Visualizing Interactive Narratives. In Proceedings of the Intelligent Narrative Technologies workshop at the 16th AAAI international conference on Artificial Intelligence and Interactive Digital Entertainment, 2020.

5. Alireza Shirvani, Stephen G. Ware. A plan-based personality model for story characters. In Proceedings of the 15th AAAI international conference on Artificial Intelligence and Interactive Digital Entertainment, pp. 188-194, 2019.

6. Alireza Shirvani. Towards more believable characters using personality and emotion. In Doctoral Consortium at the 15th AAAI international conference on Artificial Intelligence and Interactive Digital Entertainment, pp. 230-232, 2019.

7. Stephen G. Ware, Edward T. Garcia, Alireza Shirvani, Rachelyn Farrell. Multi-agent narrative experience management as story graph pruning. In Proceedings of the 15th AAAI international conference on Artificial Intelligence and Interactive Digital Entertainment, pp. 87-93, 2019.

8. Alireza Shirvani, Stephen G. Ware. On automatically motivating story characters. In Proceedings of the Experimental AI in Games workshop at the 15th AAAI international conference on Artificial Intelligence and Interactive Digital Entertainment, 2019.

9. Alireza Shirvani, Rachelyn Farrell, Stephen G. Ware. Combining intentionality and belief: revisiting believable character plans. In Proceedings of the 14th AAAI international conference on Artificial Intelligence and Interactive Digital Entertainment, pp. 222-228, 2018.

10. Ben, Samuel, et al. "Playable experiences at AIIDE 2018." Fourteenth Artificial Intelligence and Interactive Digital Entertainment Conference. 2018.

11. Alireza Shirvani, Stephen G. Ware, Rachelyn Farrell. A possible worlds model of belief for state-space narrative planning. In Proceedings of the 13th AAAI international conference on Artificial Intelligence and Interactive Digital Entertainment, pp. 101-107, 2017.